Infantry, foot archers, siege weapons, light cavalry In team games, their Paladins are very powerful in the early Imperial Age, but become weaker when the opponents finish the upgrade.Ĭomparison among civilizations Civilizationįurther statistics Unit strengths and weaknesses And unlike the other civilizations with strong Paladins, the Burgundians can use them in 1v1 more easily. Also, the Cavalier upgrade is available in the Castle Age, meaning less time to upgrade, since most players will upgrade it during the Castle Age. The Burgundians also lack Bloodlines, but since their upgrade is 50% cheaper, they have the fastest appearance for Paladin. The Persians have one of the most effective Paladins at countering ranged units, as their team bonus grants +2 attack against archers. The team bonus also makes them more resistant to conversion. The Teutons also lack Husbandry, but have the Paladin best-suited for prolonged melee, thanks to their civilization bonus that provides +2 melee armor, which enables them to survive one more hit from Halberdiers and against low-attack units like Hussars. With four Relics collected, they still equal Teutonic Paladins in a duel, while having faster movement speed.ĭespite lacking Husbandry, the Cumans have the fastest Paladin in the game, due to their civilization bonus granting them +15% movement speed, allowing them to chase down enemies and disengage from fights easily, as well as being extremely useful to raid and disrupt the enemy economy. With update 51737, they lost Blast Furnace, meaning they must collect at least two Relics to compensate for it. Because of this, their damage output could be greatly devastating against most units and buildings. The Huns have the second fastest training and upgrading time as a result of their team bonus which makes their Stables work 20% faster, which affects them from the start of the game, while Chivalry needs a Castle and extra resources to be effective.īefore update 51737, the Lithuanians could potentially have the strongest Paladin in melee combat as one of their civilization bonuses gives +1 attack for each Relic gathered, with a maximum of +4. They also have the most easily massed and upgraded Paladin once Chivalry is researched, which increases the work rate of Stables by 40%. However, the enormous upgrade cost (1,300 food, 750 gold) means that researching the upgrade is a massive investment, and should only be researched if the Paladin is going to be used as the backbone of the army.Īge of Empires III: The Asian Dynasties ReviewĢ3 October 2007 Prominent civilizations ĭespite lacking Bloodlines, the Franks have some of the strongest Paladins in the game due to their civilization bonus which grants them +20% HP (note that they lack Bloodlines, so they end up with +12 hit points), giving them a useful boost in their durability. Against archers, in particular, the durability boost is very appreciated. Paladins are significantly superior to generic Cavaliers, boasting +40 hit points, +2 melee damage (while attacking slightly slower), and +1 pierce armor. Still, Paladins should always be used with caution as flaws in the implementation of these units can prove very costly. However, if used against ordinary infantry, archers, siege units, and unsuspecting towns, Paladins dominate the field. Siege weapons are ineffective against Paladins in most situations, but if cautiously used, Onagers can deal a great amount of damage. Paladins are susceptible to enemy Monks because of their high gold cost. In one-on-one combat, Paladins can slay Halberdiers, but lose in cost efficiency by a wide margin and lose to Heavy Camel Riders in both population efficiency and cost efficiency. Paladins are some of the strongest and, though not cheap, most effective units and a large group can easily destroy any ill-prepared town or army. ✝ means that the civilization had access to Paladins in the past, but does not currently. + means that the civilization gets some civilization or team bonus or a unique technology that benefits the combat strength of the Paladin. The technologies being considered here are Blast Furnace, Plate Barding Armor, Bloodlines, and Husbandry. X means that the civilizations gets either fully upgradeable Paladins, or a missing technology is fully offset by some civilization bonus.
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